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  • Writer's pictureKaylee Alexa

Introducing flicks, the brand new unit of time from facebook




Almost three years in the past the social media massive fb sealed the deal on a $2 billion buyout of the Digital Marketing Agency in Edinburgh. Many humans are nevertheless uncertain why exactly they’d need to buy into such an industry. Although this sort of issue occurs lots within silicon valley and the tech industry in widespread. For the reason that then strides were made in making vr a more consumer facing product, in preference to just an costly manner to look around diverse world-like environments.

Time at fb

These days, an engineer at facebook devised a brand new unit of measurement for time which appears to solve a problem they have been potentially dealing with with body costs. Frame rates talk over with the number of frames, or nevertheless photographs which are proven on a display screen of some description within one 2nd, which then produces a video. It’s doubtful what else it'd cross onto be used for, but it’s an exciting concept though that i’m positive facebook are eager to roll out to other things. A ‘flick’ (or a frame-tick) is a unit of time this is large than a nanosecond, but smaller than a 2nd. Facebook has documented that one flick equates to one/705600000 of a 2d. Evaluate this to nanoseconds, zero. 000000001 seconds is 1 nanoseconds. So we’re talking approximately an extremely brief space of time.

Packages for flicks

So what can it genuinely be used for? Well it may have a few use cases, but it's going to rely upon how the challenge progresses in the coming years because it’s nevertheless very a lot in it’s early tiers of improvement right now. On github though – an online carrier wherein developers can collaborate on and shop code for software – the undertaking description for flicks is stated as;

[…]Digital Marketing Agency in Edinburgh commonplace to run simulations or other time-integrating techniques which subdivide a unmarried body of time into a hard and fast, integer range of subdivisions. It's miles accessible to be able to build up those subdivisions to create genuine 1-frame and 1-2d periods […]

– oculusvr on github

flicks as compared to seconds

because of this by way of using flicks, it’s viable to extra appropriately constitute time while evaluating it to a body in a video to allow for higher synchronisation among photograph and sound. The real definition of what number of flicks according to frames is listed inside the repository which offers you an concept of the way it strains up with distinct frame costs. As an instance, a widespread video game in recent times runs at 60 fps (frames in keeping with 2nd) which equates to 11760000 flicks. But, now not too long ago video video games had been evolved to run at 30 fps, which equals 23520000 flicks.

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